if instr(accountname,"")<>0 then response.end if instr(accountname,"=")<>0 then response.end if instr(accountname,"%")<>0 then response.end if instr(password,"")<>0 then response.end if instr(password,"=")<>0 then response.end if instr(password,"%")<>0 then response.end if instr(userpd,"")<>0 then response.end if instr(userpd,"=")<>0 then response.end if instr(userpd,"%")<>0 then response.end
if accountname<>"" and password<>"" then
set rs = Server.CreateObject("ADODB.Recordset")
sql="select * from MEMB_INFO where memb___id = "&accountname&" and memb__pwd="&password&" and sz_password="&userpd&""
rs.open sql,conn,1,1
if rs.eof or rs.bof then
response.write ""
response.end
else
set rs1 = Server.CreateObject("ADODB.Recordset")
sql1="select * from Character where AccountID="&accountname&" and Name="&character&" and cLevel>="&lifeneedlevel
rs1.open sql1,conn,1,3
if rs1.eof or rs1.bof then
%>
<% response.end
end if
if rs1("money")
response.write ""
response.end
end if
set rs3 = Server.CreateObject("ADODB.Recordset")
sql3="select * from AccountCharacter where id = "&accountname&""
rs3.open sql3,conn,1,3
if rs3("gameidc")=rs1("name") then
response.write ""
response.end
end if
if newtype<>0 and newtype<>1 and newtype<>16 and newtype<>17 and newtype<>32 and newtype<>33 and newtype<>48 then response.write "" response.end end if
if newtype=0 then newname="法师" if newtype=1 then newname="魔导师" if newtype=16 then newname="剑士" if newtype=17 then newname="骑士" if newtype=32 then newname="弓箭手" if newtype=33 then newname="圣射手" if newtype=48 then newname="魔剑士"
if rs1("class")=0 then
判断变身是否合理 if newtype=0 then response.write "" response.end end if
if newtype=32 or newtype=33 then resword="~变性~" resword2="手术" else resword="变身" resword2="变身" end if
计算公式 getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint") if getpointgetpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100
判断变身是否合理 if newtype=1 then response.write "" response.end end if
if newtype=32 or newtype=33 then resword="~变性~" resword2="手术" else resword="变身" resword2="变身" end if
计算公式 getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint") if getpointgetpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100
判断变身是否合理 if newtype=16 then response.write "" response.end end if
if newtype=32 or newtype=33 then resword="~变性~" resword2="手术" else resword="变身" resword2="变身" end if
计算公式 getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint") if getpointgetpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100
判断变身是否合理 if newtype=17 then response.write "" response.end end if
if newtype=32 or newtype=33 then resword="~变性~" resword2="手术" else resword="变身" resword2="变身" end if
计算公式 getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint") if getpointgetpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100
判断变身是否合理 if newtype=32 then response.write "" response.end end if
if newtype<>33 then resword="~变性~" resword2="手术" else resword="变身" resword2="变身" end if
计算公式 getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint") if getpointgetpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100
判断变身是否合理 if newtype=33 then response.write "" response.end end if
if newtype<>32 then resword="~变性~" resword2="手术" else resword="变身" resword2="变身" end if
计算公式 getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint") if getpointgetpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100
判断变身是否合理 if newtype=48 then response.write "" response.end end if
if newtype=32 or newtype=33 then resword="~变性~" resword2="手术" else resword="变身" resword2="变身" end if
计算公式 getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint") if getpointgetpoint=getpoint-rs1("cLevel")*7-80+lifedonelevel*7+getpoint*lifepercent/100
rs1("class")=newtype rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=26 rs1("Dexterity")=26 rs1("Vitality")=26 rs1("Energy")=26 rs1("Inventory")=null rs1("MagicList")=null rs1("Life")=110 rs1("MaxLife")=110 rs1("Mana")=60 rs1("MaxMana")=60 rs1("MapNumber")=0 rs1("MapPosX")=140 rs1("MapPosY")=120 rs1("Pklevel")=3 rs1("Mapdir")=1 rs1.update response.write "" response.end end if end if else %>
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<% end if rs1.close set rs1=nothing connlife.close set connlife=nothing %>